Friday, February 22, 2008

Game Design Notes

The game master of my game group recently passed around an interesting article abotu game design. This article emphasizes how the mechanic of the game should encourage fun play (to put it very simply).

I then started thinking about the type of science fiction game I might like to play. I've had a desire to design a science fiction rpg since high school, and I doubt I'll ever flesh it out. Still, here are a few ideas I had:

Ship combat that isn’t too complicated, but rewards quick decision making and tactical play

Niche jobs for everyone: for example pilot/helm, engineer, captain, security, science/medic specialist.

This does work somewhat for large scale, Star Trek / Battlestar Galactica activities, but would be best suited on a medium scale, Millenium Falcon, Serenity, Starship Defiant sized crew.

Exploration of planet surfaces and space stations in a way that everyone gets to go along. It’s no fun if the captain has to stay on the ship.

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