Thursday, September 27, 2007

From the Edward Tufte Forum



http://www.edwardtufte.com/bboard/q-and-a-fetch-msg?msg_id=0000yO&topic_id=1

In my line of work (designing games) I have to give referees a mind set and tool set for describing relationships between antagonist characters, their motivations, and the motivations of the characters played by other players.

I use causal diagrams, based somewhat off of Tufte, and a few books on writing romance novels(!).

There are three basic ties that matter for writing fiction, and for running roleplaying games: Ties of blood, ties of sexual tension, and ties of obligation. These all form bonds between characters that can be used to coerce them into acting.

So I give the following advice:

"Start with a blank sheet of paper - the bigger the better. 11x17 is ideal. In the center of the paper, write the name of your chief antagonist. Under that character's name, write down what they want, and if different, what they think they want, preferably in two different colors of ink, or one in block printing, the other in cursive.

Next, write down the names, wants and believed wants of people related to your antagonist. "Related" in this context means one of the following relatioships: Ties of blood and kinship, ties of sex or sexual tension, and ties of obligation and duty.

Now, write down the names and the motivations of all the player characters who will be playing in this scenario.

Draw thick black lines between the names of characters that are related to each other by blood.

Draw medium weight black lines between characters that are related by sex or sexual tension.

Draw lightweight black lines between the names of characters related by duty and obligation.

If there's a power disparity, have an arrowhead on the end of the line of the person at the lower end of the power continuum. If the power level is roughly equal, use a circle to indicate this. If you havn't decided on the power level, don't adorn the ends of the line - do that during the game.

This is the "sinew" layer of your conflict and relationship map. The next layer up are the nerves.

Take two highlighters (we recommend blue and pink, but any two colors will work), and draw arrows between characters - a blue arrow means that the character the arrow originates from likes the character the arrow points to. A pink arrow means the target is disliked by the originating character. If the tenor of the relationship is mutual, draw two arrows, going in opposite directions. If you need to, you can specify a particularly intense relationship with a thicker highlighter line, but we recommend against it.

This map is an easily grasped graphic of all the relationships that give velocity to your story. In particular, note that we've minimized the words put on the map to motivations and wants; this is deliberate. You may not even know, until the game is running, why there's a pink line indicating dislike between two characters...and something will pop into your head when you're setting up the scene. Jot a quick note down for future reference, and run with it - this is giving you a frame work for improvisational storytelling, and should be fluid, rather than rigid.

Because this is a graphical display of narration, any scene that doesn't alter a relationship on the map, or alter the perception of any relationship on the map, is unimportant and should be minimized or skipped. Similarly, when assigning motivations (the only words on the maps), you're assigning motivations that will be interesting for your players, not motivations that are interesting to the characters in question.

-- Ken Burnside (email), March 24, 2007

Tuesday, September 25, 2007

More from gapminder

The Recently Discovered

Friday, September 21, 2007

Seattle Climate Action

Seattle leadership IS trying to do the right thing regarding climate change.

www.seattlecan.org

Sunday, September 16, 2007

World of Darkness / Mage Updage

It looks like my Mage group is working the chronicle toward a conclusion. Plans are afoot to put together an amalgam of White Wolf rules for our next storyline, which will most likely contain new characters.

We still have several weeks of play before this story concludes. That gives us time to really prepare.

I think we're going to use the new World of Darkness stat system, and something based on the Dark Ages: Mage magic system. As far as I can tell, this means that each character has his own magic spheres, based on his understanding of magic. This ties paradigm directly to the rule set.

I've been hunting around for the appropriate books, and it isn't easy; most of them are either out of print (and difficult to find) or terribly expensive.

Saturday, September 15, 2007

Podcast Summary

My podcast playlist has evolved. Here's a snapshot that includes most of what I'm listening to now:

Dungeons & Dragons Podcast - I don't even play D&D, but I like to know what they're up to. It's very professional if not terribly regular.

ESPN: Fantasy Focus Football - comes out almost daily this time of year, and is relatively short.

ESPN: Football Today - more professional in tone than its Fantasy Football counterpart.

The Game Master Show - I listen to several indie role palying gamer related podcasts, and this is my favorite.

Guilty Pleasures Blogs - One of several 'adult' podcasts. This one covers the gambit from porn star and director interviews, to watching porn Mystery Theater Style, to reading erotica.

iFanboy.com Comic Book Podcast - my one comics podcast. It's okay.

Polyamory Weekly - primarily one woman 'cast about all angles of polyamory. Kink friendly, but also has topics directly related to non-poly folks, such as managing relationships between extroverts and introverts.

Savage Love Podcast - sex advice 'cast from Seattle's own Dan Savage

Taverncast: A World of Warcraft Podcast - my favorite World of Warcraft podcast.

1Up.com - 1 UP Yours - the main video game podcast. It's done by an ensemble and is above average in quality and entertainment value.

Wednesday, September 12, 2007

Obesity linked to Zip Code in Seattle

http://seattlepi.nwsource.com/local/331292_obesezip12.html

An excerpt:

University of Washington researchers recently found wide disparities in obesity rates among King County ZIP codes. The rates range from less than 10 percent in parts of central Seattle and Bellevue to more than 25 percent in some south county neighborhoods.

The strongest predictor of obesity rates wasn't income or education but property values, the study found. Each additional $100,000 in median home value for a ZIP code corresponded with a drop in obesity of 2 percentage points.

It's further evidence, experts say, that weight isn't solely about individual behavior and that the environment you live in matters.

"If you have this mind-set that obesity has to do with the individual alone, then ZIP codes or areas really should not come into this. But they do, big-time," said Adam Drewnowski, director of the UW Center for Obesity Research.

********

Let’s not forget that class is the biggest divider in our country today. Race is secondary.

Friday, September 07, 2007

Columbia City Cabaret September 21 2007!

Nora and I have been to the Columbia City Cabaret a couple of times, and it's absolutely fabulous. You can bring food in, or eat in one of the neighborhood's many fabulous eateries. They serve cocktails right to your table, and the show is delightfully R rated in a sexy, athletic, lots of skin showing-burlesque sort of way.

---------- Forwarded message ----------
From: Nancy Kennedy <trapezelady@hotmail.com>
Date: Sep 7, 2007 3:58 AM
Subject: Columbia City Cabaret September 21 2007!
To: trapezelady@hotmail.com

Press Release
For Immediate Release September 7th, 2007
Contact: Tamara 206-605-9920 www.TRAPEZELADY.COM

COLUMBIA CITY CABARET
At Columbia City Theater, 4916 Rainier Avenue South, Seattle 98118
Hosted by Tamara "The Trapeze Lady"
Tickets Available for 8 P.M. Show Only!

Purchase advance tickets on-line to Columbia City Cabaret shows!
http://www.brownpapertickets.com
(Just search for Columbia City Cabaret)
Tickets are available on-line until 3 P.M. Day of Show – Always $20.00
Then they are available - Cash Only $25. - At the door. 21+

Reservation Line: 206-605-9920
Reserve the Balcony for your celebration of 15 or more revelers!

FRIDAY SEPTEMBER 21st "Uncontrollably Messy" 8 P.M.

What a Mess! Literally AND figuratively speaking!
PAOOLA THE SWEDISH HOUSEWIFE is finally back to play with us at the Cabaret!
She's getting all shiny and smooth just for us, and does this woman "Clean
Up" Good!! Seattle's Sapphic Sweetheart MISS INDIGO BLUE'S brand of
optimism will have everyone convinced the Glass is Half Full…of Lemonade!
Pure Circus Rope Aerialist MR. BEAU never fails to leave the stage all
cluttered up with Charm! Tap Dancing Superstar JOSH SCRIVNER is our new
initiate and we anticipate Hot Rhythms Flying at Dangerous Velocity! We're
not sure how Elegant Chanteuse ADE will address our Messy Theme, but where
she treads Fascination Follows!

Your Host TAMARA THE TRAPEZE LADY will exhibit her piece entitled
"Gratuitous Sex Thinly Disguised As Art" as well as proving without a doubt
that she is a very "Old Fashioned" Girl!

This show is so dirty even Stage Mistress NECO SUAVE needs a little help so
we're bringing on the Springtime Fresh Tidying Talents of MISS DAFODIL! We
can't wait to once again hear the heartwarming cries of: "Pick it up! Pick
it AAALL up!"


October 5th, 2007 we return to Weekly Cabaret Shows, every Friday Night at
8:00 P.M.
Don't forget the Columbia City Cabaret returns to every Friday starting
October 5th, and we're bursting with myriad new performers and favorites we
haven't seen in way too long!

Come to the Cabaret!

Check out a glimpse of past shows at YouTube! There is a link at
www.trapezelady.com

Flexcar Tax

According to current King County tax code, Flexcar useage is the same as car rental and will be taxed accordingly.
While I can't debate the interpretation of the current law, it seems obvious that Flexcar should be excluded because of its local user focus and its impact on car useage and ownership.