Sunday, November 30, 2008

Quick Marathon Summary

I hope to write more later, below, I'll paste my twitters of the day. My race time was 3:47:27.

Home now, and bathed. I probably won't wear clothes for the rest of the day. This robe is comfy. Need to eat soon. My chip time: 3:47:00
Finished!
Mile 20!
18 done 8 left
Half way!
Off we go!
Clothes checked. Now to find start.
Arrived Seattle Center
Freaking out a little. In a good way.
Buses work. Good start too day.
Been through the checklist twice; nearly ready to leave.
I slept reasonably well last night; now I'm up having coffee before the final preparations.

Friday, November 28, 2008

Marathon Prep

I picked up my chip and whatnot today. The marathon is Sunday. I'll send brief twitters along the way, specifically at the start, mid-point and 18 mile mark. My username is modernkutuzov

I need to remember all the important things:

band-aides on nipples
Buckaroo Banzai hat
special socks
running shoes
utility belt
bottle with 1/3 Powerade, 2/3 water
ID
House key
cel phone (charged)
iPod (charged)
earphones
iPod armband
boxer-briefs
non-bunching running shorts
long sleeved, synthetic running shirt
cash (enough for cab fare home)
the chip
stocking hat (for before and after, weather dependant)
sweatshirt (ditto)
the bag to put those in
watch

The itinerary there follows:
Walk 0.2 mile SW from S SPOKANE ST to
Depart Rainier Ave S & 33rd Ave S At 06:54 AM On Route MT 7 Downtown Seattle
Arrive Rainier Ave S & S Walker St At 06:58 AM
Transfer to
Depart Rainier Ave S & S Walker St At 07:08 AM On Route MT 4 Downtown Seattle
Arrive 5th Ave N & Republican St At 07:38 AM
Walk 0.1 mile S to MEMORIAL STADIUM

The race starts at 8:15 a.m.

My first goal is to finish
second goal is to finish in less than four hours
third goal is to finish under 3:41

My training pace has been right around eight minute miles, creeping up to 8 1/2 and over for long runs of 10 miles or more.

Monday, November 24, 2008

Battlestar Galactica, the Board Game

I first caught sight of the Battlestar Galactica Board game at the Fantasy Flight Games booth during PAX. I kibitzed for awhile, wandered the hall awhile, then checked back; the table was still full, so I wandered some more, and returned again. This time, a game was wrapping up, so I was able to reserve my spot for the next round.

By the end of the hour long demo, I’d fallen in love. Unfortunately, aside from about 300 copies between Gen-Con and PAX, the game hadn’t really been released yet. October, they said.

October came, I asked my game shop to hold a copy for me, but the game didn’t arrive. I even scheduled a party with some of my closest friends for mid November.

Finally, on November 11th (Veteran’s Day), four days before my party, the Fantasy Flight website announced the game’s release. I called my normal game shop: no luck. Their games arrive on Friday. That was okay, I thought. The party was scheduled for Saturday.

I stopped in on Friday, and they hadn’t received the game: it was looking bleak for Saturday’s event. We might wind up playing Munchkin, I thought.

I hadn’t quite given up home, however, and earlyish Saturday, I got my phone, sat down at the computer, and started calling game stores. I’d already scouted Borders and Barnes and Noble; both had board games, but neither could help me.

Immediately, I struck gold: Gary’s Games in Greenwood had a copy. Yes, she would hold it, yes it may be the last copy. Please bring cash because our machine is broken.

After a few stop hunt to find some soundtrack accompaniment (I’d resisted the day prior because of the theme’s uncertainty), I returned home around 3 p.m.; I had just enough time to glance at the rules before guests started to arrive.

The game has many elements and can be confusing to new players. No single element is particularly complex, and for the most part, a player doesn’t need to know the details of each piece.

Early in our inaugural game, we discovered the first Cylon. That’s when it started getting good. We had strong suspicions about the second, but had some trouble getting her into the brig. She proclaimed her innocence, but then, any sleeper Cylon would plead innocent.

With both suspected Cylons (Baltar and Helo) in the brig, we reached the half way point; by rule Boomer was sent to the brig. Otherwise, space was quiet; unfortunately we weren’t spooling our FTL very quickly, but we saw no cause for alarm.

We freed Boomer, and by a twist of fate, Tyrol was thereafter imprisoned. That’s when the dirty Cylon spy struck: it was Boomer, and we had freed her. Through her dirty machinations, my character, Saul Tigh (the commander of the fleet) was imprisoned as well. At this point, every character aboard Galactica was in the brig. Lucky for us, Laura Roslin was on Colonial One. Helo was righteously indignant.

Even though I was on the wrong end of it, this was a moment of pure gaming beauty. My team, the human team, thought we had control, and suddenly BAM! virtually everyone was in the brig.

A few turns later, the brig was empty. Baltar left Galactica to join his partner in the Cylon fleet, and the rest of us were pardoned. Slowly, the fleet jumped closer to Kobol, as our resources dwindled.

We reached a point where the FTL was nearly ready; on my turn I would take us home; I would lead us to victory.

That’s when Baltar struck again: there was an explosion in our food stores. It was worse than a crisis. It was, the end. The human fleet starved in space, mere moments from freedom.

I had heard that it was difficult for the humans to win; at first I didn’t believe it. We seemed to be cruising along with little difficulty. However, now I understand. We had even overlooked a few rules and strategies that may have helped the Cylons even more: we didn’t know to launch Raiders during their activation step, if none were on the board, and Baltar probably would have been better off if he’d joined the Cylon fleet sooner.

I also forgot to abdicate military control of the fleet when I was thrown in the brig, but that probably didn’t affect the game’s outcome.

Next time, I want to play a pilot, or the president. Next time, maybe I’ll get to be a Cylon...

Friday, November 21, 2008

Brain Power / Consulting

Lately most of my brain energy has been focused on developing in the new job, not to mention the physical energy I continue to expend duirng the last phase of marathon training.

As a result, I've been lax on adding to the blog. Below are recent observations following a class I co-facilitated yesterday:

11/21/08 – CPI Fundamentals

This group had many social workers and others for whom the class was mandatory.

I was struck again how there is often one or two questions written in the evals that could have easily been answered, had the student asked during the class. At some point, they need to meet us half-way. Students need to take responsibility for their own educations.

Having said that, I have an idea to improve based on the feedback that we got afterwards: it sounds like at least one person would have liked to hear ‘how a RPIW is born / comes into being’ story, not unlike the ‘how a bill becomes a law’ story from those old Schoolhouse Rock episodes in the ‘80s.

I always build in time for questions, and I frequently ask if they have any. This emphasizes that I certainly don’t do it too much, and could still benefit from building in more ways to pull out the class members.

There were several comments about the dryness of the content. Part of this probably ties back, again, to the fact that the members didn’t particularly want to be there. On the other hand, there’s always room to make the content more dynamic and interesting. This exists both for the presenter and for us as a group, as we continue to polish the material.

Another feedback disconnect occurred between the perception that the class was too long, and the sufficiency with which the content was covered. For example, I felt like the Quality module went really well. Discussion went well, folks were engaged, I trust in my own understanding of the content... yet I got many ‘4’ out of ‘5’s, along with feedback that the class was too long.

I wonder if there’s room to split the groups into 2’s and 3’s for the more pivotal discussions. That way everyone hears and is heard, even if the group gets fragmented.

The Airplane Simulation was the funnest part of the day. For one thing, it strongly resembled teaching folks to play a new game – more than resembled – in many ways, that’s what it is.

I’ve had some practice with this lately, so getting everyone to understand what they were to do went smoothly. Everything else just kinda worked. The total run time didn’t get out of hand, the lead time was reasonable, and shrank appropriately with the second run. Productivity worked, and tripled between runs (from .06 to .2). As always, it’s important to keep the units: the number represents percent of a plane built per person per minute.

Saturday, November 01, 2008

Halloween 2008


I'm still a little impressed that we managed to get home from work, into costume and go out for Halloween. We don't have a great record for Friday night entertainment.

We went to the Little Red Studio's "Erotic Haunted House, the Dreaming." Nearly all of the attendees were in costume, and it was a very attractive group of people. There was lots of lovely cleavage; cuteness abounded.

The show itself followed a young woman's subconscious throughout her dreams. As dreams often are, the narrative was largely non-linear, but with themes and characters that threaded throughout. Some lovely, some funny, some erotic and some rather horrifying.

After the show, we lucked out and hailed a cab very quickly, and were home a little after nine.