Wednesday, October 31, 2007

More Warcraft: Proper Behavior in a Player Versus Player Environment

More Warcraft: Proper Behavior in a Player Versus Player Environment

A characters life on a player versus player server is filled with uncertainty.  In many of the games areas, combat between opposing factions is allowed and may erupt at any moment.  While this risk is consented to at the point of character generation, there are some behaviors that are downright uncalled for.

Dont attack fishermen.  Fishing is a quiet, non conflict oriented activity.  Ganking someone who is armed only with her fishing pole is low and unfun.

Only jerks attack characters who are of significantly lower level.  When the level differential reaches a certain point, there is literally nothing to be gained from this battle.  Theres no challenge, and no honor points are rewarded.  All it does is frustrate the lower level characters player.

Its not okay to camp at a corpse with the intent to re-kill the character upon resurrection.  In fact, repeatedly killing a character is also poor form, in general.

Monday, October 29, 2007

World of Warcraft does some things well.

Nora and I have been playing World of Warcraft (WoW) for a few months now, and it's clear there are some things the game and the community built around it do very well, and some things they don't do so well.

The greatest strength is the variety of play. It's easy to go on quests and adventure through the world by yourself, and this is very rewarding in itself. It's also very simple to find and adventure with folks that you already know. Nora and I spend quite a bit of time collaborating in our two person group. When we're up for a challenge, we choose quests that are at or a little above our characters' levels. If we want some quick accomplishments, we go after the stuff we're a little too powerful for. The spectrum is broad here. This is one of WoW's greatest strengths. If we want easy, there's easy, if we want difficult, there's difficult. If we don't want to kill stuff, we can go fishing, or spend time on any of the game's other professions. These professions all have rewards for excellence, and each has its own tone, style and feel.

Blizzard, the company behind the game, has also developed a deep player versus player environment. Again, the power generally belongs to the players. There are specific areas to go if one wants to join a large battle. In these areas the rules are clearly defined (think Capture the Flag and King of the Hill), and one can drop out at any time. The more wins a character accumulates, the greater the rewards. There is also the option to play in a more general player versus player environment. This decision must be made at character creation. If you accept this challenge, you are forevermore allowed into conflict with members of the opposing faction. However, even here there are some rules in place. For example, you cannot be attacked within your own capital city or starting low level starting area, unless you initiate the combat. In neutral areas, however, all bets, and rules are off. Some of us adhere to some general rules of honor, but many do not.

There are some things missing from the WoW experience: I haven't seen any puzzle or musical quests, for example. There's a lot of harvesting, killing bad guys are vicious animals, fetching artifacts usually guarded by bad guys or animals. Aside from those fundamentals, there isn't much variety. The types of adversaries, and the environments in which they live varies, but the activities surrounding them generally don't.

Now that I wrote that, I remembered some a counter examples. During the Halloween season, there IS a special event, and as part of that event, characters must use buckets of water to put out fires caused by the WoW version of the Headless Horseman. In the WoW "Brewfest" there was a quest to ride a ram throughout the city to advertise the beer garden outside the city gates.

Maybe later I'll write my own personal code of honor for player versus player battling.

Tuesday, October 23, 2007

New York Times Error Correction

I noticed today that the New York Times web site doesn't include contact
information for its reporters, and its editors are only interested in
learning about errors that "call for correction."

http://nytimes.com/ref/membercenter/help/infoservdirectory.html#c

This came about when I noticed an error in an article about The
Darjeeling Limited. This article mentioned that Natalie Portman 'did
not appear' in the film. In fact, she did appear in a cameo near the
end of the movie.

I don't know, does that 'call for correction?'