Wednesday, September 21, 2005

Revolution

Intriguing.

I don't know that it's good to flail around and swing the controller like sword in a fighting game. That's how lamps get broken and eyes get poked out.

There's been a subtle minority of games moving this direction, beginning with light guns, continuing to sit down driving and flying games, then the combination of the two; now we have fishing games with flyreel like controllers, fighting games that mimic the player's motions, and dancing games that require actual dancing. The idea is that it's more immersive to combine body movements with gaming action.

Nintendo is really going after this trend. In spite of the added hazard of breaking things, they may be on to something. I can't think of a light gun game that would be better with a conventional joystick, or a wheel based driving game that I think should have used buttons instead of pedals. I can't see any significant flaws in the controller design, aside from the difficulty designers may have adapting cross platform games.

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