Tuesday, August 14, 2007

Quick Update, including World of Warcraft

Just a few months ago I thought I’d turned a new leaf. I had grand plans to update this blog a few times a week, and really hardwire a habit of writing for people to read. That hasn’t happened yet, but today is a new day!

This is the first direct to email post. Assuming this works, it should help my productivity. It’s much easier to write and post if I don’t have to go to the trouble of logging in first. I’m having a slow spell at work, but it’s still poor form to be too obvious about blogging from the office.

I started playing World of Warcraft around a month ago. My nephews play, and it’s a way to stay connected with them. At first, it worked pretty well, but there were difficulties. For one thing, they were playing on different servers. While Warcraft is a shared world, dozens of versions of the same environment exist independently. Players on one server (or version of the world) cannot interact with players on another server. It is possible to switch characters from one server to another, but Blizzard charges for this service. One way to manage this is to create one character per server. This allows for some variety of play, since different character types offer different play experiences. For a relatively new and casual gamer like myself, it slows down my character’s development and my own exploration of the game’s depths. I’m more of a pick one and stick with it player than a browse around player.

Then the nephews had complications with their accounts, and I’m not sure what server they’re on or what they’re up to. Meanwhile, my non-gaming wife has caught the WoW bug, and has progressed nicely with her character on our original server. This further complicates things, since I now have three people to coordinate with. Hopefully the nephews will settle on a new server somewhere and I can start an alt (‘alternate character’) there, while continuing to play my other character with my wife.

I will very likely blog more about in-game experiences in the future. This meta-game stuff isn’t very interesting.