Saturday, December 29, 2007
Warcraft and Seahawks
The Seahawks are primed and ready for their playoff run. In many ways, this team is better than their Super Bowl team of 2005. In one very big way, however, it's inferior. Last week's game against Baltimore notwithstanding, they simply cannot sustain a running game. The Ravens haven't really been showing up since they lost against the Patriots, so our success their is not much to talk about.
Coach Holmgren was wise to switch to a pass first offense, and it may be enough to take us deep into the playoffs. Hasselbeck is playing his best football ever, the receiving corps is performing at a very high level, and the defense has shown an ability to truly dominate opposing offenses.
Nora and I have been quietly continuing with our Warcraft addic... hobby. We've joined a giant and very pleasant guild, and that really adds to our enjoyment. The game culture is very different with these folks, and on this server, compared to our time on Frostwolf, the pvp server. It's much easier to get a hand with an instance or with gear. In some ways, it can be a little TOO easy, if you let it.
Saturday, November 03, 2007
Formatting problems
I hate this and have little patience for it. I have no knowledge of Html, and my attempts at correction don't seem to be helping.
My apologies for the formatting problems. I'll try to fix it more later.
Friday, November 02, 2007
Meta WoW: What kind of person ARE you?
What sort of person would do the things that our World of Warcraft characters do?
This varies depending on which quests and professions we choose, but some things are shared by all. To progress at all, every character is something of a hunter of beasts and enemies. The earliest quests involve killing a number of creatures and collecting trophies of some sort or other. Before long, the killing of creatures turns into the assassination of sentients. It can be argued that many of these assassination requests can be justified in the mind of a certain sort of person. This has a secret agent, “007 meets high fantasy” tone. Sometimes, our characters are asked to do things that are more difficult to justify. One quest in particular, suggested by a member of the Undead faction, is to murder a farmer and his family. Another of the Undead asks for components of a biological weapon to use against the humans. I keep expecting a ‘murder women and children in the Tusken Raider village’ quest. Thankfully, none have gone to that extreme.
It’s all shades of gray. There is a warm-to-cold war going on between the
Wednesday, October 31, 2007
More Warcraft: Proper Behavior in a Player Versus Player Environment
A character’s life on a player versus player server is filled with uncertainty. In many of the game’s areas, combat between opposing factions is allowed and may erupt at any moment. While this risk is consented to at the point of character generation, there are some behaviors that are downright uncalled for.
Don’t attack fishermen. Fishing is a quiet, non conflict oriented activity. Ganking someone who is armed only with her fishing pole is low and unfun.
Only jerks attack characters who are of significantly lower level. When the level differential reaches a certain point, there is literally nothing to be gained from this battle. There’s no challenge, and no honor points are rewarded. All it does is frustrate the lower level character’s player.
It’s not okay to ‘camp’ at a corpse with the intent to re-kill the character upon resurrection. In fact, repeatedly killing a character is also poor form, in general.
Monday, October 29, 2007
World of Warcraft does some things well.
Nora and I have been playing World of Warcraft (WoW) for a few months now, and it's clear there are some things the game and the community built around it do very well, and some things they don't do so well.
The greatest strength is the variety of play. It's easy to go on quests and adventure through the world by yourself, and this is very rewarding in itself. It's also very simple to find and adventure with folks that you already know. Nora and I spend quite a bit of time collaborating in our two person group. When we're up for a challenge, we choose quests that are at or a little above our characters' levels. If we want some quick accomplishments, we go after the stuff we're a little too powerful for. The spectrum is broad here. This is one of WoW's greatest strengths. If we want easy, there's easy, if we want difficult, there's difficult. If we don't want to kill stuff, we can go fishing, or spend time on any of the game's other professions. These professions all have rewards for excellence, and each has its own tone, style and feel.
Blizzard, the company behind the game, has also developed a deep player versus player environment. Again, the power generally belongs to the players. There are specific areas to go if one wants to join a large battle. In these areas the rules are clearly defined (think Capture the Flag and King of the Hill), and one can drop out at any time. The more wins a character accumulates, the greater the rewards. There is also the option to play in a more general player versus player environment. This decision must be made at character creation. If you accept this challenge, you are forevermore allowed into conflict with members of the opposing faction. However, even here there are some rules in place. For example, you cannot be attacked within your own capital city or starting low level starting area, unless you initiate the combat. In neutral areas, however, all bets, and rules are off. Some of us adhere to some general rules of honor, but many do not.
There are some things missing from the WoW experience: I haven't seen any puzzle or musical quests, for example. There's a lot of harvesting, killing bad guys are vicious animals, fetching artifacts usually guarded by bad guys or animals. Aside from those fundamentals, there isn't much variety. The types of adversaries, and the environments in which they live varies, but the activities surrounding them generally don't.
Now that I wrote that, I remembered some a counter examples. During the Halloween season, there IS a special event, and as part of that event, characters must use buckets of water to put out fires caused by the WoW version of the Headless Horseman. In the WoW "Brewfest" there was a quest to ride a ram throughout the city to advertise the beer garden outside the city gates.
Maybe later I'll write my own personal code of honor for player versus player battling.
Tuesday, October 23, 2007
New York Times Error Correction
information for its reporters, and its editors are only interested in
learning about errors that "call for correction."
http://nytimes.com/ref/membercenter/help/infoservdirectory.html#c
This came about when I noticed an error in an article about The
Darjeeling Limited. This article mentioned that Natalie Portman 'did
not appear' in the film. In fact, she did appear in a cameo near the
end of the movie.
I don't know, does that 'call for correction?'
Thursday, September 27, 2007
From the Edward Tufte Forum
http://www.edwardtufte.com/bboard/q-and-a-fetch-msg?msg_id=0000yO&topic_id=1
In my line of work (designing games) I have to give referees a mind set and tool set for describing relationships between antagonist characters, their motivations, and the motivations of the characters played by other players.
I use causal diagrams, based somewhat off of Tufte, and a few books on writing romance novels(!).
There are three basic ties that matter for writing fiction, and for running roleplaying games: Ties of blood, ties of sexual tension, and ties of obligation. These all form bonds between characters that can be used to coerce them into acting.
So I give the following advice:
"Start with a blank sheet of paper - the bigger the better. 11x17 is ideal. In the center of the paper, write the name of your chief antagonist. Under that character's name, write down what they want, and if different, what they think they want, preferably in two different colors of ink, or one in block printing, the other in cursive.
Next, write down the names, wants and believed wants of people related to your antagonist. "Related" in this context means one of the following relatioships: Ties of blood and kinship, ties of sex or sexual tension, and ties of obligation and duty.
Now, write down the names and the motivations of all the player characters who will be playing in this scenario.
Draw thick black lines between the names of characters that are related to each other by blood.
Draw medium weight black lines between characters that are related by sex or sexual tension.
Draw lightweight black lines between the names of characters related by duty and obligation.
If there's a power disparity, have an arrowhead on the end of the line of the person at the lower end of the power continuum. If the power level is roughly equal, use a circle to indicate this. If you havn't decided on the power level, don't adorn the ends of the line - do that during the game.
This is the "sinew" layer of your conflict and relationship map. The next layer up are the nerves.
Take two highlighters (we recommend blue and pink, but any two colors will work), and draw arrows between characters - a blue arrow means that the character the arrow originates from likes the character the arrow points to. A pink arrow means the target is disliked by the originating character. If the tenor of the relationship is mutual, draw two arrows, going in opposite directions. If you need to, you can specify a particularly intense relationship with a thicker highlighter line, but we recommend against it.
This map is an easily grasped graphic of all the relationships that give velocity to your story. In particular, note that we've minimized the words put on the map to motivations and wants; this is deliberate. You may not even know, until the game is running, why there's a pink line indicating dislike between two characters...and something will pop into your head when you're setting up the scene. Jot a quick note down for future reference, and run with it - this is giving you a frame work for improvisational storytelling, and should be fluid, rather than rigid.
Because this is a graphical display of narration, any scene that doesn't alter a relationship on the map, or alter the perception of any relationship on the map, is unimportant and should be minimized or skipped. Similarly, when assigning motivations (the only words on the maps), you're assigning motivations that will be interesting for your players, not motivations that are interesting to the characters in question.
-- Ken Burnside (email), March 24, 2007
Tuesday, September 25, 2007
Friday, September 21, 2007
Sunday, September 16, 2007
World of Darkness / Mage Updage
We still have several weeks of play before this story concludes. That gives us time to really prepare.
I think we're going to use the new World of Darkness stat system, and something based on the Dark Ages: Mage magic system. As far as I can tell, this means that each character has his own magic spheres, based on his understanding of magic. This ties paradigm directly to the rule set.
I've been hunting around for the appropriate books, and it isn't easy; most of them are either out of print (and difficult to find) or terribly expensive.
Saturday, September 15, 2007
Podcast Summary
Dungeons & Dragons Podcast - I don't even play D&D, but I like to know what they're up to. It's very professional if not terribly regular.
ESPN: Fantasy Focus Football - comes out almost daily this time of year, and is relatively short.
ESPN: Football Today - more professional in tone than its Fantasy Football counterpart.
The Game Master Show - I listen to several indie role palying gamer related podcasts, and this is my favorite.
Guilty Pleasures Blogs - One of several 'adult' podcasts. This one covers the gambit from porn star and director interviews, to watching porn Mystery Theater Style, to reading erotica.
iFanboy.com Comic Book Podcast - my one comics podcast. It's okay.
Polyamory Weekly - primarily one woman 'cast about all angles of polyamory. Kink friendly, but also has topics directly related to non-poly folks, such as managing relationships between extroverts and introverts.
Savage Love Podcast - sex advice 'cast from Seattle's own Dan Savage
Taverncast: A World of Warcraft Podcast - my favorite World of Warcraft podcast.
1Up.com - 1 UP Yours - the main video game podcast. It's done by an ensemble and is above average in quality and entertainment value.
Wednesday, September 12, 2007
Obesity linked to Zip Code in Seattle
http://seattlepi.nwsource.com/local/331292_obesezip12.html
An excerpt:
The strongest predictor of obesity rates wasn't income or education but property values, the study found. Each additional $100,000 in median home value for a ZIP code corresponded with a drop in obesity of 2 percentage points.
It's further evidence, experts say, that weight isn't solely about individual behavior and that the environment you live in matters.
"If you have this mind-set that obesity has to do with the individual alone, then ZIP codes or areas really should not come into this. But they do, big-time," said Adam Drewnowski, director of the UW Center for Obesity Research.
********
Let’s not forget that class is the biggest divider in our country today. Race is secondary.
Friday, September 07, 2007
Columbia City Cabaret September 21 2007!
---------- Forwarded message ----------
From: Nancy Kennedy <trapezelady@hotmail.com>
Date: Sep 7, 2007 3:58 AM
Subject: Columbia City Cabaret September 21 2007!
To: trapezelady@hotmail.com
Press Release
For Immediate Release September 7th, 2007
Contact: Tamara 206-605-9920 www.TRAPEZELADY.COM
COLUMBIA CITY CABARET
At Columbia City Theater, 4916 Rainier Avenue South, Seattle 98118
Hosted by Tamara "The Trapeze Lady"
Tickets Available for 8 P.M. Show Only!
Purchase advance tickets on-line to Columbia City Cabaret shows!
http://www.brownpapertickets.com
(Just search for Columbia City Cabaret)
Tickets are available on-line until 3 P.M. Day of Show – Always $20.00
Then they are available - Cash Only $25. - At the door. 21+
Reservation Line: 206-605-9920
Reserve the Balcony for your celebration of 15 or more revelers!
FRIDAY SEPTEMBER 21st "Uncontrollably Messy" 8 P.M.
What a Mess! Literally AND figuratively speaking!
PAOOLA THE SWEDISH HOUSEWIFE is finally back to play with us at the Cabaret!
She's getting all shiny and smooth just for us, and does this woman "Clean
Up" Good!! Seattle's Sapphic Sweetheart MISS INDIGO BLUE'S brand of
optimism will have everyone convinced the Glass is Half Full…of Lemonade!
Pure Circus Rope Aerialist MR. BEAU never fails to leave the stage all
cluttered up with Charm! Tap Dancing Superstar JOSH SCRIVNER is our new
initiate and we anticipate Hot Rhythms Flying at Dangerous Velocity! We're
not sure how Elegant Chanteuse ADE will address our Messy Theme, but where
she treads Fascination Follows!
Your Host TAMARA THE TRAPEZE LADY will exhibit her piece entitled
"Gratuitous Sex Thinly Disguised As Art" as well as proving without a doubt
that she is a very "Old Fashioned" Girl!
This show is so dirty even Stage Mistress NECO SUAVE needs a little help so
we're bringing on the Springtime Fresh Tidying Talents of MISS DAFODIL! We
can't wait to once again hear the heartwarming cries of: "Pick it up! Pick
it AAALL up!"
October 5th, 2007 we return to Weekly Cabaret Shows, every Friday Night at
8:00 P.M.
Don't forget the Columbia City Cabaret returns to every Friday starting
October 5th, and we're bursting with myriad new performers and favorites we
haven't seen in way too long!
Come to the Cabaret!
Check out a glimpse of past shows at YouTube! There is a link at
www.trapezelady.com
Flexcar Tax
Tuesday, August 14, 2007
Quick Update, including World of Warcraft
Just a few months ago I thought I’d turned a new leaf. I had grand plans to update this blog a few times a week, and really hardwire a habit of writing for people to read. That hasn’t happened yet, but today is a new day!
This is the first direct to email post. Assuming this works, it should help my productivity. It’s much easier to write and post if I don’t have to go to the trouble of logging in first. I’m having a slow spell at work, but it’s still poor form to be too obvious about blogging from the office.
I started playing World of Warcraft around a month ago. My nephews play, and it’s a way to stay connected with them. At first, it worked pretty well, but there were difficulties. For one thing, they were playing on different servers. While Warcraft is a shared world, dozens of versions of the same environment exist independently. Players on one server (or version of the world) cannot interact with players on another server. It is possible to switch characters from one server to another, but Blizzard charges for this service. One way to manage this is to create one character per server. This allows for some variety of play, since different character types offer different play experiences. For a relatively new and casual gamer like myself, it slows down my character’s development and my own exploration of the game’s depths. I’m more of a pick one and stick with it player than a browse around player.
Then the nephews had complications with their accounts, and I’m not sure what server they’re on or what they’re up to. Meanwhile, my non-gaming wife has caught the WoW bug, and has progressed nicely with her character on our original server. This further complicates things, since I now have three people to coordinate with. Hopefully the nephews will settle on a new server somewhere and I can start an alt (‘alternate character’) there, while continuing to play my other character with my wife.
I will very likely blog more about in-game experiences in the future. This meta-game stuff isn’t very interesting.
Sunday, June 24, 2007
Harvey Campbell
Was given a peak into the spirit realm by the Akashic Master in northern California
Punched in the face by a Ghoul. Ghouls are strong. It hurt. This happened because Harvey didn't lock his car door.
Single handedly defeated three Men in Black (this is factually inaccurate because Harvey's compatriot Greg Davies used mind powers to nudge the last, wounded adversary into flight). Two out of three were killed.
Shot in the neck with a nanobot/robot dart. He fled the battle, magically converted the nanobots into water and returned to the battle.
Met and negotiated with 'Neb,' the ugly Nosferatu vampire. Twice.
Met and allied with the Garou. Is friends with 'Cleave' and 'Carla.' They healed him.
Sprayed a ghoul dog with acid. Then shot him with an aggravated bullet.
Paradox Backlash I: received shock during the catastrophe outside the vampire club. That was a poorly planned venture.
Paradox Backlash II: All Foci turned invisible, Harvey lost his own vision. This faded over a matter of days. This probably wouldn't have happened if he'd burned off or avoided some of that Paradox earlier.
Harvey's research led directly to discovery of Garou.
Feels partially responsible for the murder of defeated and captured ghouls. His cabal has no way of handling prisoners.
Also, feels some guilt about the death of MIB's during combat.
Got shot in the neck by an MIB while concealed as an Asian woman and suffering from Paradox Backlash II's affects.
Saturday, June 23, 2007
Michael Moorcock and Andrea Dworkin
Michael Moorcock: After "Right-Wing Women" and "Ice and Fire" you wrote "Intercourse". Another book which helped me clarify confusions about my own sexual relationships. You argue that attitudes to conventional sexual intercourse enshrine and perpetuate sexual inequality. Several reviewers accused you of saying that all intercourse was rape. I haven't found a hint of that anywhere in the book. Is that what you are saying?While I'm still on the Playboy and pro-porn side of this fence, this puts a different spin on what I'd been led to believe.Andrea Dworkin: No, I wasn't saying that and I didn't say that, then or ever. There is a long section in Right-Wing Women on intercourse in marriage. My point was that as long as the law allows statutory exemption for a husband from rape charges, no married woman has legal protection from rape. I also argued, based on a reading of our laws, that marriage mandated intercourse--it was compulsory, part of the marriage contract. Under the circumstances, I said, it was impossible to view sexual intercourse in marriage as the free act of a free woman. I said that when we look at sexual liberation and the law, we need to look not only at which sexual acts are forbidden, but which are compelled.
The whole issue of intercourse as this culture's penultimate expression of male dominance became more and more interesting to me. In Intercourse I decided to approach the subject as a social practice, material reality. This may be my history, but I think the social explanation of the "all sex is rape" slander is different and probably simple. Most men and a good number of women experience sexual pleasure in inequality. Since the paradigm for sex has been one of conquest, possession, and violation, I think many men believe they need an unfair advantage, which at its extreme would be called rape. I don't think they need it. I think both intercourse and sexual pleasure can and will survive equality.
It's important to say, too, that the pornographers, especially Playboy, have published the "all sex is rape" slander repeatedly over the years, and it's been taken up by others like Time who, when challenged, cannot cite a source in my work.
This interview happened in 1995. At the very least, Andrea needs a new publicist. As long as 'intercourse equals rape' is associated with her, her credibility among otherwise like minded pro-feminists is completely undermined.
I Love the Internet: Pirates of Silicon Valley; Michael Moorcock; Stumble
If this is new to you, Pirates is a made for cable (TNT, I think) biography telling the origin of Bill Gates/Microsoft and Steve Jobs/Apple. There is surely dramatic license taken, and both Bill and Steve are portrayed as broken people, I found it both informative and entertaining. Apparently Xerox is responsible for the modern look of computing. Their corporate office didn't know the power of what their west coast team had developed, and allowed Apple to steal it away. Then Gates and his crew snuck in and stole it from Apple. That's how MacIntosh and Windows were born.
Just today I found two articles by Michael Moorcock which describe his opinions on Tolkien, Heinlein and many other science fiction writers of his day.
The first is "Starship Troopers," the second I've lost in the Ether of the internet, but it has something to do with Tolkien and Winnie the Pooh. Michael Moorcock is something of an anarchist, so he takes issue with the authoritarian themes in these popular writers; he also takes issue with the quality of the actual writing. While I haven't been persuaded to toss out my Tolkien, he makes some valid points worth considering.
I've also been using the Stumble add-on to my Firefox browser entirely too much. The damned thing is as addictive as hell. It turns out you can set your profile to 'adult' if you want to see the naughty stuff....
Saturday, June 09, 2007
Mage: The Ascension
Harvey Campbell’s Gadgets
6/5/07
Short-range rocket-glider
Forces 2
Two compressed gas tanks, upside down with a simple, mundane igniter. A pair of small, retractable glider wings is mounted beneath. The wings are useable without the rocket propellant for pure descent or when particularly useful updrafts are present.
In game terms, I expect these to be paradox free for short distances (reflecting current jet pack technology). The longer the distance, the greater the chance for paradox. Forces magic is used to reverse and adjust gravity’s affect on Harvey. The rocket pack is relatively noisy (like the 60’s batmobile), but the glider function is silent.
Lab
Dr. Obrastoff’s Ether Blanket
Forces 2
This converted electric blanket changes its color, to duplicate the surrounding environment. When functioning at its highest level, this blanket can actually make its user seem to disappear. This is likely to cause an imbalance in the Ether if not handled properly.
Lab
Hansen’s Ether Electric Key Maker
Correspondence 1, Matter 2, Prime 2
With a quick push of a button, this small device scans a nearby lock and manufactures the perfect key. The button pops back up to its previous position when the key is ready.
This device can be plugged into Harvey’s Ether glasses to scan locks that are far away.
Hooks to belt
Epistemological Ether Evoker
Correspondence 2
This pink, spherical sphere is baseball sized, and has two buttons, one on either side. The first is triangular, the second is oval. Pressing both buttons activates the ward. The buttons are notoriously sensitive to pressure, which require very precise handling for maximum affect.
Bag
Emerald Incisor
Correspondence 2, Forces 2
This device has one cable leading to his watch, and the other to Harvey’s earpiece. By pressing the buttons on the face and side of the device, Harvey can create a direct telephonic connection to any other phone in the world.
Hooks to belt
Grand Matter Mega Nullifier
Matter 2
This device closely resembles this raygun http://www.wetanz.com/updates/rayguns/images/Goliathon1_500w.jpg
It fires liquid, gas and blue laser light. It also uses compressed Ether with the laser’s radiation to convert the liquids and gases to other types, as desired. The gun also fires irradiated Ether which can convert any substance into any other similar substance.
Holster on right hip
EFGA (Ether Fueled Gravity Adjuster)
Forces 2
This skeletal exoskeleton allows its user to lift extremely large objects. When not in use, it folds nicely into a small briefcase.
Lab
Etherdriver
Matter 3
This screwdriveresque device moves, adjusts and reshapes objects as desired.
Bag or pocket
Hand Powered Mega Manipulator
Prime 2 & 3
Part hand held barcode scanner, part hand drill, this device absorbs, adjusts and exhausts Ether.
Bag
1st, 2nd and 3rd Eyeglasses
Correspondence 1, Forces 1, Matter 1, Life 1, Prime 1 / Correspondence 2
These glasses have three small devices connected, plus a Bluetooth like earpiece. Each subdevice can be disconnected and used separately, though the scanning quality is much greater when used with the main structure.
The other use for these glasses is to find the small rifts in the ether, then through careful manipulation of the dials and small switches on the glasses’ frame, look through the realm of Ether in such a way that Harvey sometimes forgets that the locations are not adjacent.
Pocket or worn
