A character’s life on a player versus player server is filled with uncertainty. In many of the game’s areas, combat between opposing factions is allowed and may erupt at any moment. While this risk is consented to at the point of character generation, there are some behaviors that are downright uncalled for.
Don’t attack fishermen. Fishing is a quiet, non conflict oriented activity. Ganking someone who is armed only with her fishing pole is low and unfun.
Only jerks attack characters who are of significantly lower level. When the level differential reaches a certain point, there is literally nothing to be gained from this battle. There’s no challenge, and no honor points are rewarded. All it does is frustrate the lower level character’s player.
It’s not okay to ‘camp’ at a corpse with the intent to re-kill the character upon resurrection. In fact, repeatedly killing a character is also poor form, in general.
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