Showing posts with label Ayn. Show all posts
Showing posts with label Ayn. Show all posts

Saturday, October 25, 2008

D&D Feats

Notes to self: when Ayn hits level four, he gets another feat. I plan to take Channel Divinity: Harmony of Erathis. This provides a +2 to hit once per encounter to an ally.

Paladins are primarily defenders, but also can perform as back-up leaders/healers or strikers. I'm trying to balance his feats and powers to fill out the dual nature of the character and to allow him to perform in some of those roles capably.

My vision is to focus on the defender and leader aspects; that aligns with his impulse to hit the bad guys balanced with his urge toward harmony.

When I first created him, I took Ritual Casting as his feat. However, he couldn't afford a spellbook, and hasn't been back to civilization since. Now, ritual casting doesn't really fit into his concept. So, I think I'll retrain that feat into something defendery: either Ferocious Rebuke which allows characters to push opponents once per encounter, or Weapon Focus: Heavy Blade, which gives +1 damage rolls.

Saturday, October 04, 2008

Ayn's Journal

I think I'll continue writing journal entries from my D&D character's perspective, and I may as well post that material here. We had a major battle during Wednesday's session. It was every bit as exciting as a video game boss-battle; really it was a little more exciting in some ways. In Dungeons and Dragons, there aren't save points to go back to. It's very possible for a character to really die, especially at relatively low levels, and often the consequences for defeat are significant. Fun stuff!

Ayn’s Journal Entry 2 – Kalarel

Shortly after the battle with the priest, we learned that Kalarel waited in the chamber below; the only way down was through a hole in the floor.

Like the priest, Kalarel seemed interested in negotiation; while there was little doubt that it would end in blood, Kalarel agreed to allow us down into his chamber, so that we could continue the discussion face to face. This allowed us all to climb down the rope and collect ourselves before the battle began.

Before the break down of negotiations, Kalarel admitted that dozens, if not hundreds of sacrifices had been required to move the ritual this far forward. The blood of these innocents still pooled in the chamber and dripped into another area below. This blood must be paid for. Kalarel’s death was only the beginning. Just as the innocents’ blood dripped red from Blackscale after the battle, so will the blood of the guilty conspirators drip from my blade. Justice will prevail in Winterhaven.
********
I must also comment on the nobility with which my cohorts conducted themselves. I’m not sure how we survived: after I destroyed the wight that Jack had kept occupied for most of the battle, I was struck by something… a blast from Kalarel perhaps, and all went dark. I awoke several minutes later, covered in blood. Had one of us failed, had one of us lapsed in courage or power, we would have perished, Shadraxil would have come through the portal, and Winterhaven would have been lost.

I fear that that once the business in Winterhaven is concluded, I may have to take my leave when I continue my journey home to Baldur’s Gate.

Wednesday, October 01, 2008

Dungeons and Dragons Story Fragment

Below is a journal entry I wrote from my character's (Ayn Blud) perspective based on Sunday's session. I had the privilege of running the party's wizard, Jack, since his player was absent. I had to leave before the end of the last battle, but I've since learned that my character, Ayn did prevail against the evil priest.

We are acutely aware now that every moment wasted is another moment Shar’s cult has to finish its ritual. Their success would have dire consequences that I would prefer not to consider.

Still, we were exhausted after our battle with the block of ooze; considering that the keep’s other inhabitants seem to avoid this area, we thought it best to rest, and to plan to face our dark adversaries in a final push, beginning tomorrow.
*******
Jack’s not quite himself today. He’s not talking much, and he seems to have forgotten that illusion spell he’s occasionally used before. Still, he remains mighty with the missles and fire, so there’s little reason to worry.
********
Looking back, my impatience turned into a benefit: we suspected a trap. When the group’s pondering and waffling became more than I could bear, I marched forward. I found myself trapped behind a wall of force, and the chamber filled with water. There were a few dicey moments when the water level reached my shoulders. I’m not a tall man, and I don’t swim particularly well...

Some of the others seemed to have some difficulty with some of the other statues in the room; I couldn’t really understand why they didn’t just stay away from them. Then again, I wasn’t really paying attention, with the water rising to chin level.

I notice that Jack was smart enough to stay away from the dangerous
statues...

**********
We entered an enormous and vile chamber of blood, sacrifice and pure evil. Before us stood a priest for this terrible religion. I was surprised when he initiated parley. It was clear that he was responsible for vast suffering and evil, still, it seemed wisest to engage him, perhaps discover more of what was going on. My rage built... I wanted nothing more than to slaughter this villain, but I restrained myself.

My comrades Rukh and Aelar also seemed interested in parley, so we approached. Negotiations quickly broke down when one (maybe both) insulted Shar. I don’t think they have much training in the art of diplomacy.

The next thing I remember, a swarm of vampires emerged from the darkness, and the foul priest struck me with a bolt of pure evil. Erathis was clearly watching, as Blackscale protected me. I charged the monster and engaged him, toe to toe, trusting that the others could handle the swarm of undead and whatever beasts lurked therein. He had to die, that’s all I really knew.

I felt exhilarated and godlike as the light of Erathis flowed through me and through my blade. Light will punish dark. I was again reminded of the advantages to fighting alongside (so to speak) a wizard such as Jack. His missiles and bursts of flame bring me great comfort during pitched battle.

I felt much less godlike as the battle wore on, but the villain also looked the worse for wear. Who would outlast the other? I refocused myself. Of course I would prevail. For Erathis. For order. For Winterhaven. For vengeance.


I had to leave before the end of the last battle, but I've since learned that Ayn did prevail against the evil priest.